A short demo video showcasing some of the features of the work in progress "Sparkle" rig.
Current features:
- Control panel for managing the visibility of controls in the main camera window
- Full controls for the eyes, ears, and head
- Stack wizard master controller head movement with "meaowth" mouth shapes
- Full 360 degree head rotation slider master controller
- Pupil and Iris 3D motion and scaling using limiters
- Easy to use eyelid deformers using OGL controllers
- Constraint + Deformer limbs with automated perspective controls
- Z depth slider to shift orientation of lower and upper limb sections
- FK/ IK Switch
- Hand/ Foot freeze toggle control, enabling the freezing and unfreezing of feet and hands in space, ignoring or obeying character movement
- Versatile tail with curve deformer, manipulated using OGL controllers in the camera view.
Features to follow:
- Full 360 degree torso grid wizard master controller, enabling the tilting and rotation of the torso
- Smart semi-auto hands using grid wizard
- Feet drawing substitutions for full 360 degree rotation
- Slider controller for full 360 degree rotation of full character
- Smart shadow and tone controls
Here's a full demo of the current features of the work-in-progress "Sparkle" rig (18/08/24). Please bare with my microphone, I know the quality is terrible!
Test Loop